Space Foxes (because space animals are fun).
Tuesday tips — Costume Design 101.
Costume design is a very important part of character design. It tells you a whole lot about your character; ie. age, personality, what she/he likes, time period, strength, … etc. It supposed to enhance a character’s personality.
Here are my process in tackling costume design.
1. Find a good reference. Inspiration is key!
2. Look for a good silhouette that is recognizable and different from other characters.
3. Pick one silhouette and find smaller shape within. Do tons of variation and have fun.
4. Color variation. Use variation the same color combination for all the design. Keep it simple!
5. Finish up and have fun. It will also a good idea to think of texture and material.
How I pratice drawing things, now in a tutorial form.
The shrimp photo I used is here
Show me your shrimps if you do this uvu
PS: lots of engrish because foreign
Drew a bunch of trees
Some warmup landscapes.
Was having the cruddiest time with lines lately so switching mode to colors and environments instead. Mostly referenced off Powell Lake and Glen Canyon, since my story includes lots of similar settings !
an utena print i made for this convention season!
i’m also using this print testing out preorder feature on my storenvy, which i’ve never used before, so if you’d like one please check it out! if this goes well i may make preorders available for other convention prints i’ve made but haven’t printed yet…
Okay. It’s official..
I’m done high school, and most importantly, summer break starts NOW :D
little transparent animal crossing doodle for stress relief
I was talking with some pals last night, and Mike told me that he got better at drawing by staring at this image until he “understood it.” (from Eric Goldberg’s “Character Animation Crash Course”)
The first image is drawing anatomical/construction first, gesture second. The second image is drawing the gesture/expression first, then the anatomy second. The first image produces stiff character acting, the second image produces explosive character acting.
I’m gonna stare at it too until I understand it. Come on, stare with me.
i’ve been struggling with how to explain what i mean by applying the concepts of ‘tweening’ vs ‘drawing straight ahead’ to non-animated work and this is probably the best example i’ve found so far
WHEN IT CLICKS YOU’RE LIKE “oooooo……..OOOO!!!!!!!!!!!!!!!!”
Some hand references.
Redid a post by fucktonofanatomyreferencesreborn with sources because they never source anything and I don’t want to reblog that post because I don’t want to support blogs who don’t give credit to people
(No, stating that the art is ~not yours~ and ~came from elsewhere~ IS NOT PROPER CREDIT. Many of these have usernames and such on them but not every single one and you still ought to link back to the specific piece)
I couldn’t source the last one so I didn’t include it.